This course introduces students to concepts, skills, language and principles of practice in art and design, communication, and information sciences.
In this course students synthesize concepts, theories, and applications acquired in introductory courses and think critically about their professional objectives.
In this capstone, students develop portfolio projects by applying creative production concepts, tools, and approaches to a contemporary issue.
Type: Supporting General Education
credits: 3
Beginnings of human culture; economic life, society, government, religion, and art among traditional peoples.
Type: Supporting General Education
credits: 3
General introduction to world architecture, emphasizing the relationship between concepts, philosophies, values and ideologies in shaping the built environment.
Type: Additional General Education
credits: 3
Introduction to visual studies; pictorial space and the principles of visual organization.
Type: Additional General Education
credits: 3
An introduction to verbal commentary, both oral and written, about art. The development of critical and expressive skills given emphasis.
Type: Additional
credits: 3
Introduction to Digital Art and Design Criticism (3) An introduction to the language, aesthetics, and cultural impacts of digital art and design in contemporary society.
Type: General Education
credits: 3
Theories and strategies important for conceptualizing, developing, and managing conflict negotiation, mediation, and third-party intervention.
Type: Supporting General Education
credits: 3
Introduction to intercultural communication. Focus on topics such as language, identity, prejudice, and intergroup relations on a domestic/ international level.
Pre-req(s): CAS 100
Type: Supporting General Education
credits: 3
This course examines the function and structure of communication in both formal and informal situations.
Pre-req(s): CAS 100
Type: Supporting
credits: 3
Theories and strategies important for conceptualizing, developing, and managing conflict negotiation, mediation, and third-party intervention.
Type: Additional General Education
credits: 3
Type: Supporting General Education
credits: 3
Explores the relationship between media and society through critical analysis of its role in social reality.
Type: Supporting General Education
credits: 3
Explores the relationship between media and society through critical analysis of its role in social reality.
Type: Prescribed
credits: 3
Access to a camera, camera accessories, and an Adobe CC student subscription is required. An introduction to photography as a means of visual communication in the digital age. Students will learn basic picture-taking principles, camera techniques, photographic aesthetics, and the use of digital imaging software. Students will be encouraged to explore photography as an aesthetic, expressive, and socially significant medium. This will be achieved through individual and group critique of each student's photographs, as well as through analysis of examples of the work of prominent photographers. Students will complete a series of assignments that help them learn to produce visual content for a digitally savvy audience. At the end of the semester, students will be able to produce story-telling images as well as write captions for their photographs. They will have a knowledge of the aesthetics of photography, will understand the importance of both form and content, and will have the ability to critically evaluate photographs.
Type: Prescribed
credits: 3
This course is an introduction to writing for various kinds of mass communication media. Students will practice writing public relations news releases, public information announcements, print, television and radio advertisements, as well as news stories and editorials. Students will be given weekly writing assignments, some of which will be re-writes of earlier submissions. In-class exercises will include various writing exercises designed to get students more comfortable with writing for media.
Type: Additional
credits: 3
Students will evaluate content creation and distribution methods and demonstrate proficiency across emerging digital products and services.
credits: 3
Provides an introduction to the pre-production, production and post production techniques when creating video content.
credits: 3
Analysis of audience data for traditional and new media to create metrics for advertising, content marketing, and audience analysis.
Type: Supporting
credits: 3
Development of an informed and critical approach to photocommunication; individual and team projects, seminars, and critiques.
Type: Prescribed
credits: 3
This is a course in which the students work with raster graphic, vector graphics and text layout programs. The purpose of the course is to give an introduction to how computer hardware and software can be used to produce works of art and design, which can be exhibited electronically, and also in print. It provides the first step for students interested in realizing their artwork using computers to develop and realize it.
Type: Additional
credits: 3
This course introduces essential techniques and concepts of modern web design, focusing on how visual graphics and layout contribute to user experience.
Type: Additional
credits: 3
Introduces time-based animation fundamentals along with core skills and knowledge necessary for producing animated work.
Type: Additional
credits: 3
This course introduces object-oriented programming fundamentals for the production of expressive interactive experiences such as animations, interfaces and games. This course focuses on creative work that is exploratory and experimental and engage students in studio research methods to advance their skills and critical competence in new media.
Type: Additional
credits: 3
An intermediate level studio course in which students develop digital art and design work that promotes creative thinking and problem-based learning in producing digital media projects to be included in their digital portfolio.
Type: Additional
credits: 3
A digital arts studio course focusing on developing 3D computer generated digital art and design work. This course will build upon previous digital arts studio courses and provide students with an in-depth studio experience to further develop 3D production techniques and strategies; incorporating workflows for modeling, animation, and rendering in support of creative exploration of the medium.
Type: Additional
credits: 3
This course emphasizes the development of presentation skills for digital artists in audience/client interactions.
Type: Prescribed
credits: 3
This course introduces students to concepts, skills, language and principles of practice in art and design, communication, and information sciences.
Type: Prescribed
credits: 3
In this course students synthesize concepts, theories, and applications acquired in introductory courses and think critically about their professional objectives.
Type: Prescribed
credits: 3
In this capstone, students develop portfolio projects by applying creative production concepts, tools, and approaches to a contemporary issue.
Pre-req(s): ENGL 15 or ENGL 30
Type: Supporting
credits: 3
Written exercises in, and a study of, the principles of article writing; practice in the writing of specific articles.
Type: Supporting General Education
credits: 3
Introduction to Graphic Design (3) A beginning level graphic design course. Instruction touches on the practice, theories, history and processes of the graphic design industry.
Pre-req(s): MATH 021
Type: Prescribed
credits: 3
This is a first course in application development. Applications are computer programs developed to support human activity in enterprise and other social contexts. Examples of applications might include programs to help run a business, manage personal information, or provide entertainment. The emphasis of this course is on learning to translate practical problems through domain analysis into software applications usable in a human or organizational context. It will focus on the knowledge needed to create applications that use high level programming languages, combining original code with existing code libraries and application programming interfaces (APIs). Prerequisite: C or better in Math 21 or placement above the level of Math 21 in the mathematics placement test. Recommended Preparation: Math 22
Type: Prescribed
credits: 3
This course provides an introduction to how the world wide web utilizes new media technologies. Students will acquire a sound conceptual understanding of how simple to complex web sites are constructed, and how this knowledge can be applied in their professional career.
Type: Supporting
credits: 3
This course is a survey of theory, research, and practice related to processes by which individuals in groups and organizations exercise influence, independently of whether or not they occupy positions of acknowledged leadership. During the course, you will become acquainted with a variety of perspectives on the study of leadership, research dealing with its functions, and practices that contribute to effective group and organizational performance.
Type: Supporting General Education
credits: 3
Introduction to general psychology; principles of human behavior and their applications.
Pre-req(s): PSYCH 100
Type: Supporting General Education
credits: 3
Research and theory on topics including interpersonal attraction, aggression, helping, attitudes, attribution, cooperation, competition, and groups, from a psychological perspective.
Type: Supporting General Education
credits: 3
Critical perspectives on the relationship between social difference and power, emphasizing gender, race, sexuality, class, and disability.